[openal] distance model questions
dtvictorious at gmail.com
Sun May 24 14:05:52 EDT 2015
Would doing this achieve the same thing as the easier lerping i.e prevent the sound from panning too rapidly?
From: openal [mailto:openal-bounces at openal.org] On Behalf Of Chris Robinson
Sent: Sunday, May 24, 2015 10:01 PM
To: openal mailing list
Subject: Re: [openal] distance model questions
On 05/24/2015 06:06 AM, Victorious wrote:
> I have a river on the left edge of a 10x10 grid. What I want to have
> is a single sound source for the river that plays towards the left
> when you're near the left edge (i.e a line segment of 10 units)
In that case, you can simply place the source at the closest point on
the line to the listener. The easiest way to handle a sound that covers
a convex area is to do a point-to-line (or plane or volume) test to find
the closest point in the source area to the listener, and set the set
the source position to that point.
For axis-aligned areas, you should be able to merely take the listener
position and clamp the individual X, Y, and Z values to the source's
world extents. i.e.
sourceX = clamp(listenerX, x - x_range, x + x_range);
sourceY = clamp(listenerY, y - y_range, y + y_range);
sourceZ = clamp(listenerZ, z - z_range, z + z_range);
where x, y, z is the center location of the sound, x_range, y_range,
z_range is the radius for each axis (which must be >= 0), and sourceX,
sourceY, sourceZ is the resulting position to set on the source.
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