[openal] OpenALSoft on Android, how to handle suspend/resume of application
Chris Robinson
chris.kcat at gmail.com
Tue Sep 4 23:34:41 EDT 2018
On 09/03/2018 06:24 AM, Olle Hedman wrote:
> coreaudio-ios-buildfix.diff
> -
> This small patch is to make coreaudio backend build and run on iOS. Capture
> is disabled. (I have no use for it, and there was some issue with it, I
> don't remember exactly. Possibly it's not available on iOS, or there was
> some sandbox/entitlement issue)
Was the capture issue a problem with compiling, or a problem running the
app even if it doesn't attempt to create a capture device?
> ios-bundle-config.diff
> -
> Another minor iOS fix, this makes it possible to keep the config file in
> the application bundle.
> This might not be needed, but it was how I solved it at that time. Possibly
> you could also just "chdir()" in your app to the bundle path and it would
> also work.
> I'm not using a config file now, but I thought I should include this patch
> anyhow.
This looks like it may be worth adding regardless.
> wave-output.diff
For this, there may be another option. By the looks of it, you want to
write out the mix to a wav file as the corresponding video frames are
processed, in non-real-time (then compress and mux the audio with the
video afterward). What you can do instead is use OpenAL Soft's
ALC_SOFT_loopback extension to mix the audio in non-real-time, and you
then write it to a wav file however you can (or encode it directly).
<http://kcat.strangesoft.net/openal-extensions/SOFT_loopback.txt>
The alloopback example shows the extension in action, using SDL to play
the resulting mix (though you can of course do whatever else you want
instead with the rendered mix, as fast or as slow as you want).
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