<div dir="ltr">Hi everyone,<br><div class="gmail_quote"><div dir="ltr"><div><br></div><div>µMy name is Xavier, I am a free-lance interactive multimedia designer/developer, mainly active in the museal/artistic/cultural domain.</div>
<div><br></div><div>I am looking into OpenAL in the context of an art installation I'm working on, on behalf of Constantin Dupuis, student at <a href="http://www.lefresnoy.net/en" target="_blank">Le Fresnoy</a>.</div>
<div><br></div><div>[ Le Fresnoy is a french contemporary art studio that is also a very high level school (2 years program for a selection of 25 students per year. The school program is focused on each student creating and producing at the end of each year a piece of contemporary art (installation or performance) involving in most cases quite a lot of interactive media technologies.</div>
<div><div><br></div><div>All these creations are integrated in the <a href="http://panorama15.lefresnoy.net/" target="_blank">Panorama</a> exhibition that opens each year in June. This year will be the 16th edition, and Panorama has now gained much public awareness and critic recognition. It's hard to beleive that all the great work showcased in the exhibition is "only student work". ]</div>
<div><br></div><div>Constantin being an experimental musician and sound designer, his idea for this year is to offer visitors the possibility to navigate through a virtual 3D scene, in real-time. Nothing very original so far, except that in his case the 3D scene is made of sound only. The user/visitor trying the installation will be blindfolded, seated in a custom-designed chair fitted with a navigation pad, and given a pair of stereo headphones, nothig else. He/she will walk through the virtural environment using the pad controls and perceive a 3D spatialized sonic landscape. By moving around, he/she will gradually build an internal representation of that sonic world and be able to orient him/herself.</div>
<div><br></div><div>Basically, the scene will be composed of static audio sources/clips, each of them mono and positionned in a fixed point of the 3D scene. Only the listener will move through the scene, getting closer or further away from the sources. (Only exception: a virtual "character" consisting of a moving audio source will also be present in the scene, moving in reaction to the user's motion, following or guiding him in the virtual world.)</div>
<div><br></div><div>Binaural 3D audio rendering is essential, of course, to give the user a clear perception of the audio sources's 3D positions.</div><div><br></div><div>Constantin asked me to develop for him a sort of "editor" allowing him to integrate sources in the 3D scene and to position them precisely, and a "player" allowing the users to navigate through the resulting 3D scene (without being able to edit/modify it).</div>
<div><br></div><div>Given that the project has a very tight budget, I would like to use an existing 3D engine such as Unity3D or Unreal as the base of both the editor and the player. If not possible, though, I'm OK to develop an editor and player from scratch, most probably in C# or C++, then.</div>
<div><br></div><div>Any help/tips appreciated... Is there an existing OpenAL implementation on Windows, working with Unity (preferably) or Unreal? Or otherwise, a good quality windows implementation coming with an SDK or some example code to help me start developing my own editor/player in C++ or C# ?</div>
<div><br></div><div>I've spoken with Blue Ripple Sound (Rapture3D implementation vendor) already, they are most willing to assist me but for a development case like mine they depend on Creative's OpenAL SDK, that they are not allowed to redistribute - And Creative has closed down the OpenAL.org website, it seems - which you certainly all know very well already... :)</div>
<div><br></div><div>Most important aspect for us is the precision of the 3D spatialization of the sound sources. Audio quality comes second, as long as the user is able to precisely perceive where the sound is coming from around him/her...</div>
<div><br></div><div>Im am looking forward to (3D-)hearing from you!</div>
<div><br></div><div>Kind regards,</div><div><br></div><div>Xavier</div>-- <br><div dir="ltr"><b><font color="#6aa84f"><img src="https://dl.dropbox.com/u/84958258/tBs%20logo%202.png" width="96" height="96"> </font></b><div>
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<div><font color="#6aa84f"><br></font></div><div><span style="color:rgb(56,118,29)">Avenue de la Paix 44</span><br></div><div><font color="#38761d">B-1420 Braine-l'Alleud</font></div><div><font color="#38761d">Belgique</font></div>
<div><font color="#38761d">+32 472 98 56 97</font></div><div><font color="#38761d"><a href="mailto:xavier@tinybigstory.be" target="_blank">xavier@tinybigstory.be</a></font></div><div>skype: xavier.wielemans</div><div><font color="#38761d"><br>
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