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<p>Hello,</p>
<p>I used OpenAL-Soft and libsndfile in my game.<br>
I have finished it now.<br>
I want to encrypt audio files.<br>
I'm thinking of doing this with AES.<br>
<br>
But I don't know how to create new buffers from encrypted files.<br>
I guess sndfile doesn't have a function to *decode* audio from
sources other than disk.<br>
<br>
I don't know how all the big game companies store their audio
data. I've done a lot of research on this subject. I could not
find any resources.<br>
<br>
Can you please recommend a method for me?<br>
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<span style="font-size:22px;font-family:-apple-system,Segoe
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<a style="color:#235ddd;text-decoration:none"
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👨🦯 I’m a software developer. I coding often Python,
sometimes Go and rarely (C)/C++.
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