[openal] Synchronizing 3D sources

Doug Binks doug at enkisoftware.com
Sat Feb 1 17:55:27 EST 2014


So on the latest code I've removed the error accumulation, reducing the
timing overhead to one 64bit integer value per device and a double multiply
plus divide and convert to a 64bit uint per device update (approximately
once per 20ms).


On 1 February 2014 23:43, Doug Binks <doug at enkisoftware.com> wrote:

> I can reduce it's complexity as I stated, but it will reduce the ability
> to get sample accurate timings - your call for integration into your repo,
> and I'm willing to do the work to save you time.
>
>
> On 1 February 2014 21:52, Chris Robinson <chris.kcat at gmail.com> wrote:
>
>> On 01/31/2014 09:54 AM, Doug Binks wrote:
>>
>>> If you think this is looking like something you'd be interested in
>>> including, I can do any further changes needed along with a spec and some
>>> documentation.
>>>
>>
>> If I'm brutally honest, the timing code looks unnecessarily complex. I
>> think I'll try implementing the device clock, then we can work out
>> implementing the timed source start with it.
>>
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>>
>
>
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