[openal] Real-time interactive 3D audio landscape

Doug Binks doug at enkisoftware.com
Fri Jan 24 08:24:20 EST 2014

The project will also need to track the listener in real space, so
presumably the Kinect or similar will be used, for which Unity has a plugin
and it's been used for a few art installations.

Unity also has the advantage of some great tutorials available online, it
should do what's required out of the box (except for the kinect or other
tracker plugin).

On 24 January 2014 13:56, Daniel Gibson <metalcaedes at gmail.com> wrote:

> Am 24.01.2014 12:24, schrieb Xavier Wielemans:
>> I've spoken with Blue Ripple Sound (Rapture3D implementation vendor)
>> already, they are most willing to assist me but for a development case
>> like mine they depend on Creative's OpenAL SDK, that they are not
>> allowed to redistribute - And Creative has closed down the OpenAL.org
>> website, it seems - which you certainly all know very well already... :)
> OpenAL soft is also available for Windows and provides an "SDK", i.e.
> headers to use and libs to link against:
> http://kcat.strangesoft.net/openal.html
> Engine-wise the Doom3 engine could also be used, there is an OpenAL
> supporting version available:
> https://github.com/dhewm/dhewm3/
> The level could be created with
> http://darkradiant.sourceforge.net/
> (The level would probably just be a huge box with some sound sources in it)
> Cheers,
> Daniel
> _______________________________________________
> openal mailing list
> openal at openal.org
> http://openal.org/mailman/listinfo/openal
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