[openal] Releasing openal-soft with linux games
c at yotes.com
Sun Jun 8 13:05:09 EDT 2014
Put the openal-soft lib into a dir in your game package, and add that path
to LD_LIBRARY_PATH from your game-launching wrapper script.
At least, that's the traditional way to make sure that game-specific
versions of libs are found first.
You have to build that lib carefully to be as distro-agnostic as possible,
but that's a problem you'll have to have solved for your actual game binary
On 7 June 2014 02:47, Mark Sibly <blitzmunter at gmail.com> wrote:
> Ok, after a bit more research into this it appears most linux distros are
> already using openal-soft, correct? Might be time for me to update from
> Ubuntu 12.
> Still...any info on how to release games on Linux is most welcome!
> On Sat, Jun 7, 2014 at 1:20 PM, Mark Sibly <blitzmunter at gmail.com> wrote:
>> How do I bundle a game for release on linux so it uses openal-soft
>> instead of the 'builtin' openal.
>> By 'builtin' openal, I mean the version I get when I do apt-get install
>> openal (or whatever it is).
>> I am assuming here that builtin openal is pretty nasty, in that it
>> suffers from horrendous lag. At least, it did when I tried it a few years
>> back, and I just tried it again with the same results, although admittedly
>> this time under vmware.
>> Actually, I'm pretty mystified by the whole 'releasing for Linux'
>> process! To date, I've just kind of assumed that users have the necessary
>> apt-get's installed and left it up to the user to deal with. Is this truly
>> the 'linux' way?
> openal mailing list
> openal at openal.org
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