[openal] HRTF in OpenAL-Soft 1.15.1 via LWJGL 2.9.x

Chris Robinson chris.kcat at gmail.com
Tue Oct 27 04:14:55 EDT 2015

On 10/24/2015 01:53 PM, Matthew Kerswill wrote:
> I have a programming-related question regarding the use of HRTFs in
> OpenAL-Soft. Before I ask it, I just want to mention that I'm not a
> programmer. I'm an HRTF enthusiast and I'm looking into this subject with a
> view to passing the information on to an actual programmer.
> I'm aware that it is possible for an end-user on Windows to enable HRTFs in
> OpenAL-Soft by creating a config file (alsoft.ini) and adding the line
> "hrtf=true". My question is:
> Is it possible for a game programmer to request that OpenAL-Soft render
> audio with HRTFs? In other words, can an application turn on HRTFs without
> the end-user having to fiddle with config files?


Unfortunately, there isn't. With 1.16 there's an "unofficial" way to do 
it, and 1.17 will have a proper extension defined for it. But 1.14 and 
1.15 only have it as a config file option.

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