[openal] 3d sound?

Luís Felipe Safady lagonauta at gmail.com
Thu Aug 11 18:31:23 EDT 2016

I believe that the only way to get proper 3D positioning of multichannel
sources is to manually decompose the stream byte-stream in 2 or more mono
sources and play them at the same time.
I guess that if you pause the context, start playback, and then un-pause
the context they might not lose sync, but I am not sure.

2016-08-10 9:48 GMT-03:00 Matthew Swartz <matthew.w.swartz at gmail.com>:

> Hi,
> I've been using openal soft in my project for a while now, but I guess I'm
> a bit confused about a couple of features.
> I want to use 3d sound positioning in my game, as well as have stereo
> audio sources that have proper distance functions so it doesn't always
> sound like it's playing right at the player.
> Is this supported in openal soft? I was considering switching to fmod for
> these features but it would be nice if I didn't have to.
> _______________________________________________
> openal mailing list
> openal at openal.org
> http://openal.org/mailman/listinfo/openal
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://openal.org/pipermail/openal/attachments/20160811/43a28197/attachment-0001.html>

More information about the openal mailing list