[openal] Audio quality and upsampling
Chris Robinson
chris.kcat at gmail.com
Sat Jul 2 10:54:46 EDT 2016
On 07/02/2016 01:03 AM, alberto box wrote:
> Hi Chris, thank you for your answer.
>
> In your opinion the api exposed by my old creative version are the same api
> exposed by the newer openal soft? I mean is there a chance for me to update
> the libraries only, without working on the source code?
You can just replace the DLL without changing the app's source, yes. You
can also have OpenAL Soft added to the list of OpenAL devices so you can
change between them (if the app lets you choose).
There's a few small caveats, though; first one being that OpenAL Soft
doesn't have the EAX extension (it's long been deprecated in favor of
the newer EFX extension, also supported by Creative and covers the same
functionality), so if the app uses the old EAX interface instead of EFX,
you won't have effects.
Secondly, OpenAL Soft is a little more strict when it comes to reporting
errors. OpenAL Soft does a better job of letting an app know that
something didn't work, and oddly, I've heard of (very very few) apps
that don't like being told something didn't work, even though it never
worked.
It's unlikely your app will be bothered by this, though. OpenAL's EAX
was only used in relatively few apps in the early 2000s, quickly being
replaced by EFX. And as I said, extremely few apps are bothered by the
improved error reporting (I think I've only had one confirmed case),
plus there are some workarounds that may help.
As far as resampling goes, once you have OpenAL Soft's DLL in place, you
should run the alsoft-config GUI utility (included in the binary
download), then under the Resources tab change the Resampler as desired,
and hit Apply. Then anything that uses OpenAL Soft will use that
resampler for sounds.
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