[openal] openal-soft for android/winrt

Philippe Simons simons.philippe at gmail.com
Wed Jun 4 03:27:08 EDT 2014


Hi Mark,

we are using openal-soft in the orx engine. https://bitbucket.org/orx/orx
the repository include a fork of openal-soft repository (with some
modifications like fast-path on supported devices, and runtime NEON
detection.)

the repository is in extern/openal-soft and the build rules are in
extern/openal-soft/build/android

you can check what we did.

Philippe


On Wed, Jun 4, 2014 at 6:52 AM, Mark Sibly <blitzmunter at gmail.com> wrote:

> Hi,
>
> I've just got openal-soft building for android thanks to the opensl
> backend (although I haven't actually tested it yet...).
>
> Anyway, I suck at cmake and building etc, so I just fudged around with a
> version of config.h I generated on x86 ubuntu, removing #define's until it
> built. Is there a better way? I couldn't see an 'android ndk' generator for
> cmake anywhere so wasn't sure how to proceed.
>
> Also, now that I'm using a 'customized' version of openal-soft thanks to
> my munged config.h, I technically need to release/provide the source code
> to it to abide by the lgpl, correct? Do I need to provide all the source,
> or just my new config.h? Does my android game have to come with a message
> directing people to the modified source? I have  no problem with releasing
> anything I've done to openal-soft, as long as it doesn't become a major
> PITA!
>
> Finally, are there any plans for a winrt version of openal-soft, or
> perhaps it's already done?!?
>
> Bye,
> Mark
>
>
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